Vray 5 3dsmax6/5/2023 ![]() ![]() ![]() The Wire Color Render Element stores the wireframe colour of the object as set in the 3ds Max scene. To represent all the objects or materials with just red, green and blue, several Multimatte Render Elements can be generated for a single render, each with different Material ID or Object ID settings. It's more accurate and allows more control than Render Region to re-render just a few objects and not the whole scene again.Ī new material override option helps preserve a scene’s original opacity, bump, refraction and self-illumination.įor example, with Multimatte, a single Red, Green or Blue channel can be used directly as a matte, so you don’t need to select the colour in the compositing software. Among these elements, the Render Mask makes it possible to select a part of the image for re-rendering. They give fine control over the result during compositing when re-assembling the final image from its components. Render Elements, like render passes, are a way to break renders out into component parts – reflections and shadows, diffuse colour, mattes and so on. All of V-Ray’s masking render elements including Cryptomatte, MultiMatte, Wirecolor and Object/Material/Render IDs are supported in the VFB render image holder window, which contains functionality for post processing adjustments to help finalise an image quickly without re-rendering or moving to another app. ![]() With more support for masks in the new version of the V-Ray Frame Buffer (VFB), users can now fine-tune rendered images while making precise selections. Artists and designers can now do more from a single render, extending the visualisation tools to give more control to compositors. ![]() Chaos V-Ray 5 for 3ds Max, Update 1, now includes support for masking, new Progressive Caustics and improved translucent materials. ![]()
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